sharkey/src/client/pages/reversi/game.board.vue
syuilo 31aa008566 Improve MFM
MFMの構文を調整 + 新しいアニメーション追加
Resolve #6816
2020-11-07 23:41:21 +09:00

535 lines
14 KiB
Vue

<template>
<div class="xqnhankfuuilcwvhgsopeqncafzsquya">
<header><b><MkA :to="userPage(blackUser)"><MkUserName :user="blackUser"/></MkA></b>({{ $t('_reversi.black') }}) vs <b><MkA :to="userPage(whiteUser)"><MkUserName :user="whiteUser"/></MkA></b>({{ $t('_reversi.white') }})</header>
<div style="overflow: hidden; line-height: 28px;">
<p class="turn" v-if="!iAmPlayer && !game.isEnded">
<Mfm :key="'turn:' + turnUser().name" :text="$t('_reversi.turnOf', { name: turnUser().name })" :plain="true" :custom-emojis="turnUser().emojis"/>
<MkEllipsis/>
</p>
<p class="turn" v-if="logPos != logs.length">
<Mfm :key="'past-turn-of:' + turnUser().name" :text="$t('_reversi.pastTurnOf', { name: turnUser().name })" :plain="true" :custom-emojis="turnUser().emojis"/>
</p>
<p class="turn1" v-if="iAmPlayer && !game.isEnded && !isMyTurn()">{{ $t('_reversi.opponentTurn') }}<MkEllipsis/></p>
<p class="turn2" v-if="iAmPlayer && !game.isEnded && isMyTurn()" style="animation: tada 1s linear infinite both;">{{ $t('_reversi.myTurn') }}</p>
<p class="result" v-if="game.isEnded && logPos == logs.length">
<template v-if="game.winner">
<Mfm :key="'won'" :text="$t('_reversi.won', { name: game.winner.name })" :plain="true" :custom-emojis="game.winner.emojis"/>
<span v-if="game.surrendered != null"> ({{ $t('_reversi.surrendered') }})</span>
</template>
<template v-else>{{ $t('_reversi.drawn') }}</template>
</p>
</div>
<div class="board">
<div class="labels-x" v-if="$store.state.settings.gamesReversiShowBoardLabels">
<span v-for="i in game.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
</div>
<div class="flex">
<div class="labels-y" v-if="$store.state.settings.gamesReversiShowBoardLabels">
<div v-for="i in game.map.length">{{ i }}</div>
</div>
<div class="cells" :style="cellsStyle">
<div v-for="(stone, i) in o.board"
:class="{ empty: stone == null, none: o.map[i] == 'null', isEnded: game.isEnded, myTurn: !game.isEnded && isMyTurn(), can: turnUser() ? o.canPut(turnUser().id == blackUser.id, i) : null, prev: o.prevPos == i }"
@click="set(i)"
:title="`${String.fromCharCode(65 + o.transformPosToXy(i)[0])}${o.transformPosToXy(i)[1] + 1}`"
>
<template v-if="$store.state.settings.gamesReversiUseAvatarStones || true">
<img v-if="stone === true" :src="blackUser.avatarUrl" alt="black">
<img v-if="stone === false" :src="whiteUser.avatarUrl" alt="white">
</template>
<template v-else>
<fa v-if="stone === true" :icon="fasCircle"/>
<fa v-if="stone === false" :icon="farCircle"/>
</template>
</div>
</div>
<div class="labels-y" v-if="$store.state.settings.gamesReversiShowBoardLabels">
<div v-for="i in game.map.length">{{ i }}</div>
</div>
</div>
<div class="labels-x" v-if="$store.state.settings.gamesReversiShowBoardLabels">
<span v-for="i in game.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
</div>
</div>
<p class="status"><b>{{ $t('_reversi.turnCount', { count: logPos }) }}</b> {{ $t('_reversi.black') }}:{{ o.blackCount }} {{ $t('_reversi.white') }}:{{ o.whiteCount }} {{ $t('_reversi.total') }}:{{ o.blackCount + o.whiteCount }}</p>
<div class="actions" v-if="!game.isEnded && iAmPlayer">
<MkButton @click="surrender" inline>{{ $t('_reversi.surrender') }}</MkButton>
</div>
<div class="player" v-if="game.isEnded">
<span>{{ logPos }} / {{ logs.length }}</span>
<div class="buttons" v-if="!autoplaying">
<MkButton inline @click="logPos = 0" :disabled="logPos == 0"><fa :icon="faAngleDoubleLeft"/></MkButton>
<MkButton inline @click="logPos--" :disabled="logPos == 0"><fa :icon="faAngleLeft"/></MkButton>
<MkButton inline @click="logPos++" :disabled="logPos == logs.length"><fa :icon="faAngleRight"/></MkButton>
<MkButton inline @click="logPos = logs.length" :disabled="logPos == logs.length"><fa :icon="faAngleDoubleRight"/></MkButton>
</div>
<MkButton @click="autoplay()" :disabled="autoplaying" style="margin: var(--margin) auto 0 auto;"><fa :icon="faPlay"/></MkButton>
</div>
<div class="info">
<p v-if="game.isLlotheo">{{ $t('_reversi.isLlotheo') }}</p>
<p v-if="game.loopedBoard">{{ $t('_reversi.loopedMap') }}</p>
<p v-if="game.canPutEverywhere">{{ $t('_reversi.canPutEverywhere') }}</p>
</div>
<div class="watchers">
<MkAvatar v-for="user in watchers" :key="user.id" :user="user" class="avatar"/>
</div>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import { faAngleDoubleLeft, faAngleLeft, faAngleRight, faAngleDoubleRight, faPlay } from '@fortawesome/free-solid-svg-icons';
import { faCircle as fasCircle } from '@fortawesome/free-solid-svg-icons';
import { faCircle as farCircle } from '@fortawesome/free-regular-svg-icons';
import * as CRC32 from 'crc-32';
import Reversi, { Color } from '../../../games/reversi/core';
import { url } from '@/config';
import MkButton from '@/components/ui/button.vue';
import { userPage } from '@/filters/user';
import * as os from '@/os';
export default defineComponent({
components: {
MkButton
},
props: {
initGame: {
type: Object,
require: true
},
connection: {
type: Object,
require: true
},
},
data() {
return {
game: JSON.parse(JSON.stringify(this.initGame)),
o: null as Reversi,
logs: [],
logPos: 0,
watchers: [],
pollingClock: null,
faAngleDoubleLeft, faAngleLeft, faAngleRight, faAngleDoubleRight, fasCircle, farCircle, faPlay
};
},
computed: {
iAmPlayer(): boolean {
if (!this.$store.getters.isSignedIn) return false;
return this.game.user1Id == this.$store.state.i.id || this.game.user2Id == this.$store.state.i.id;
},
myColor(): Color {
if (!this.iAmPlayer) return null;
if (this.game.user1Id == this.$store.state.i.id && this.game.black == 1) return true;
if (this.game.user2Id == this.$store.state.i.id && this.game.black == 2) return true;
return false;
},
opColor(): Color {
if (!this.iAmPlayer) return null;
return this.myColor === true ? false : true;
},
blackUser(): any {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
},
whiteUser(): any {
return this.game.black == 1 ? this.game.user2 : this.game.user1;
},
cellsStyle(): any {
return {
'grid-template-rows': `repeat(${this.game.map.length}, 1fr)`,
'grid-template-columns': `repeat(${this.game.map[0].length}, 1fr)`
};
}
},
watch: {
logPos(v) {
if (!this.game.isEnded) return;
const o = new Reversi(this.game.map, {
isLlotheo: this.game.isLlotheo,
canPutEverywhere: this.game.canPutEverywhere,
loopedBoard: this.game.loopedBoard
});
for (const log of this.logs.slice(0, v)) {
o.put(log.color, log.pos);
}
this.o = o;
//this.$forceUpdate();
}
},
created() {
this.o = new Reversi(this.game.map, {
isLlotheo: this.game.isLlotheo,
canPutEverywhere: this.game.canPutEverywhere,
loopedBoard: this.game.loopedBoard
});
for (const log of this.game.logs) {
this.o.put(log.color, log.pos);
}
this.logs = this.game.logs;
this.logPos = this.logs.length;
// 通信を取りこぼしてもいいように定期的にポーリングさせる
if (this.game.isStarted && !this.game.isEnded) {
this.pollingClock = setInterval(() => {
if (this.game.isEnded) return;
const crc32 = CRC32.str(this.logs.map(x => x.pos.toString()).join(''));
this.connection.send('check', {
crc32: crc32
});
}, 3000);
}
},
mounted() {
this.connection.on('set', this.onSet);
this.connection.on('rescue', this.onRescue);
this.connection.on('ended', this.onEnded);
this.connection.on('watchers', this.onWatchers);
},
beforeUnmount() {
this.connection.off('set', this.onSet);
this.connection.off('rescue', this.onRescue);
this.connection.off('ended', this.onEnded);
this.connection.off('watchers', this.onWatchers);
clearInterval(this.pollingClock);
},
methods: {
userPage,
// this.o がリアクティブになった折にはcomputedにできる
turnUser(): any {
if (this.o.turn === true) {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.turn === false) {
return this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
return null;
}
},
// this.o がリアクティブになった折にはcomputedにできる
isMyTurn(): boolean {
if (!this.iAmPlayer) return false;
if (this.turnUser() == null) return false;
return this.turnUser().id == this.$store.state.i.id;
},
set(pos) {
if (this.game.isEnded) return;
if (!this.iAmPlayer) return;
if (!this.isMyTurn()) return;
if (!this.o.canPut(this.myColor, pos)) return;
this.o.put(this.myColor, pos);
// サウンドを再生する
if (this.$store.state.device.enableSounds) {
const sound = new Audio(`${url}/assets/reversi-put-me.mp3`);
sound.volume = this.$store.state.device.soundVolume;
sound.play();
}
this.connection.send('set', {
pos: pos
});
this.checkEnd();
this.$forceUpdate();
},
onSet(x) {
this.logs.push(x);
this.logPos++;
this.o.put(x.color, x.pos);
this.checkEnd();
this.$forceUpdate();
// サウンドを再生する
if (this.$store.state.device.enableSounds && x.color != this.myColor) {
const sound = new Audio(`${url}/assets/reversi-put-you.mp3`);
sound.volume = this.$store.state.device.soundVolume;
sound.play();
}
},
onEnded(x) {
this.game = JSON.parse(JSON.stringify(x.game));
},
checkEnd() {
this.game.isEnded = this.o.isEnded;
if (this.game.isEnded) {
if (this.o.winner === true) {
this.game.winnerId = this.game.black == 1 ? this.game.user1Id : this.game.user2Id;
this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.winner === false) {
this.game.winnerId = this.game.black == 1 ? this.game.user2Id : this.game.user1Id;
this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
this.game.winnerId = null;
this.game.winner = null;
}
}
},
// 正しいゲーム情報が送られてきたとき
onRescue(game) {
this.game = JSON.parse(JSON.stringify(game));
this.o = new Reversi(this.game.map, {
isLlotheo: this.game.isLlotheo,
canPutEverywhere: this.game.canPutEverywhere,
loopedBoard: this.game.loopedBoard
});
for (const log of this.game.logs) {
this.o.put(log.color, log.pos, true);
}
this.logs = this.game.logs;
this.logPos = this.logs.length;
this.checkEnd();
this.$forceUpdate();
},
onWatchers(users) {
this.watchers = users;
},
surrender() {
os.api('games/reversi/games/surrender', {
gameId: this.game.id
});
},
autoplay() {
this.autoplaying = true;
this.logPos = 0;
setTimeout(() => {
this.logPos = 1;
let i = 1;
let previousLog = this.game.logs[0];
const tick = () => {
const log = this.game.logs[i];
const time = new Date(log.at).getTime() - new Date(previousLog.at).getTime()
setTimeout(() => {
i++;
this.logPos++;
previousLog = log;
if (i < this.game.logs.length) {
tick();
} else {
this.autoplaying = false;
}
}, time);
};
tick();
}, 1000);
}
}
});
</script>
<style lang="scss" scoped>
.xqnhankfuuilcwvhgsopeqncafzsquya {
text-align: center;
> .go-index {
position: absolute;
top: 0;
left: 0;
z-index: 1;
width: 42px;
height :42px;
}
> header {
padding: 8px;
border-bottom: dashed 1px var(--divider);
}
> .board {
width: calc(100% - 16px);
max-width: 500px;
margin: 0 auto;
$label-size: 16px;
$gap: 4px;
> .labels-x {
height: $label-size;
padding: 0 $label-size;
display: flex;
> * {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
font-size: 0.8em;
&:first-child {
margin-left: -($gap / 2);
}
&:last-child {
margin-right: -($gap / 2);
}
}
}
> .flex {
display: flex;
> .labels-y {
width: $label-size;
display: flex;
flex-direction: column;
> * {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
font-size: 12px;
&:first-child {
margin-top: -($gap / 2);
}
&:last-child {
margin-bottom: -($gap / 2);
}
}
}
> .cells {
flex: 1;
display: grid;
grid-gap: $gap;
> div {
background: transparent;
border-radius: 6px;
overflow: hidden;
* {
pointer-events: none;
user-select: none;
}
&.empty {
border: solid 2px var(--divider);
}
&.empty.can {
border-color: var(--accent);
}
&.empty.myTurn {
border-color: var(--divider);
&.can {
border-color: var(--accent);
cursor: pointer;
&:hover {
background: var(--accent);
}
}
}
&.prev {
box-shadow: 0 0 0 4px var(--accent);
}
&.isEnded {
border-color: var(--divider);
}
&.none {
border-color: transparent !important;
}
> svg, > img {
display: block;
width: 100%;
height: 100%;
}
}
}
}
}
> .status {
margin: 0;
padding: 16px 0;
}
> .actions {
padding-bottom: 16px;
}
> .player {
padding: 0 16px 32px 16px;
margin: 0 auto;
max-width: 500px;
> span {
display: inline-block;
margin: 0 8px;
min-width: 70px;
}
> .buttons {
display: flex;
> * {
flex: 1;
}
}
}
> .watchers {
padding: 0 0 16px 0;
&:empty {
display: none;
}
> .avatar {
width: 32px;
height: 32px;
}
}
}
</style>