31aa008566
MFMの構文を調整 + 新しいアニメーション追加 Resolve #6816
535 lines
14 KiB
Vue
535 lines
14 KiB
Vue
<template>
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<div class="xqnhankfuuilcwvhgsopeqncafzsquya">
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<header><b><MkA :to="userPage(blackUser)"><MkUserName :user="blackUser"/></MkA></b>({{ $t('_reversi.black') }}) vs <b><MkA :to="userPage(whiteUser)"><MkUserName :user="whiteUser"/></MkA></b>({{ $t('_reversi.white') }})</header>
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<div style="overflow: hidden; line-height: 28px;">
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<p class="turn" v-if="!iAmPlayer && !game.isEnded">
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<Mfm :key="'turn:' + turnUser().name" :text="$t('_reversi.turnOf', { name: turnUser().name })" :plain="true" :custom-emojis="turnUser().emojis"/>
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<MkEllipsis/>
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</p>
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<p class="turn" v-if="logPos != logs.length">
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<Mfm :key="'past-turn-of:' + turnUser().name" :text="$t('_reversi.pastTurnOf', { name: turnUser().name })" :plain="true" :custom-emojis="turnUser().emojis"/>
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</p>
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<p class="turn1" v-if="iAmPlayer && !game.isEnded && !isMyTurn()">{{ $t('_reversi.opponentTurn') }}<MkEllipsis/></p>
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<p class="turn2" v-if="iAmPlayer && !game.isEnded && isMyTurn()" style="animation: tada 1s linear infinite both;">{{ $t('_reversi.myTurn') }}</p>
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<p class="result" v-if="game.isEnded && logPos == logs.length">
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<template v-if="game.winner">
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<Mfm :key="'won'" :text="$t('_reversi.won', { name: game.winner.name })" :plain="true" :custom-emojis="game.winner.emojis"/>
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<span v-if="game.surrendered != null"> ({{ $t('_reversi.surrendered') }})</span>
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</template>
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<template v-else>{{ $t('_reversi.drawn') }}</template>
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</p>
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</div>
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<div class="board">
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<div class="labels-x" v-if="$store.state.settings.gamesReversiShowBoardLabels">
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<span v-for="i in game.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
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</div>
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<div class="flex">
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<div class="labels-y" v-if="$store.state.settings.gamesReversiShowBoardLabels">
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<div v-for="i in game.map.length">{{ i }}</div>
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</div>
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<div class="cells" :style="cellsStyle">
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<div v-for="(stone, i) in o.board"
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:class="{ empty: stone == null, none: o.map[i] == 'null', isEnded: game.isEnded, myTurn: !game.isEnded && isMyTurn(), can: turnUser() ? o.canPut(turnUser().id == blackUser.id, i) : null, prev: o.prevPos == i }"
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@click="set(i)"
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:title="`${String.fromCharCode(65 + o.transformPosToXy(i)[0])}${o.transformPosToXy(i)[1] + 1}`"
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>
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<template v-if="$store.state.settings.gamesReversiUseAvatarStones || true">
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<img v-if="stone === true" :src="blackUser.avatarUrl" alt="black">
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<img v-if="stone === false" :src="whiteUser.avatarUrl" alt="white">
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</template>
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<template v-else>
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<fa v-if="stone === true" :icon="fasCircle"/>
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<fa v-if="stone === false" :icon="farCircle"/>
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</template>
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</div>
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</div>
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<div class="labels-y" v-if="$store.state.settings.gamesReversiShowBoardLabels">
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<div v-for="i in game.map.length">{{ i }}</div>
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</div>
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</div>
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<div class="labels-x" v-if="$store.state.settings.gamesReversiShowBoardLabels">
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<span v-for="i in game.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
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</div>
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</div>
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<p class="status"><b>{{ $t('_reversi.turnCount', { count: logPos }) }}</b> {{ $t('_reversi.black') }}:{{ o.blackCount }} {{ $t('_reversi.white') }}:{{ o.whiteCount }} {{ $t('_reversi.total') }}:{{ o.blackCount + o.whiteCount }}</p>
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<div class="actions" v-if="!game.isEnded && iAmPlayer">
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<MkButton @click="surrender" inline>{{ $t('_reversi.surrender') }}</MkButton>
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</div>
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<div class="player" v-if="game.isEnded">
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<span>{{ logPos }} / {{ logs.length }}</span>
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<div class="buttons" v-if="!autoplaying">
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<MkButton inline @click="logPos = 0" :disabled="logPos == 0"><fa :icon="faAngleDoubleLeft"/></MkButton>
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<MkButton inline @click="logPos--" :disabled="logPos == 0"><fa :icon="faAngleLeft"/></MkButton>
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<MkButton inline @click="logPos++" :disabled="logPos == logs.length"><fa :icon="faAngleRight"/></MkButton>
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<MkButton inline @click="logPos = logs.length" :disabled="logPos == logs.length"><fa :icon="faAngleDoubleRight"/></MkButton>
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</div>
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<MkButton @click="autoplay()" :disabled="autoplaying" style="margin: var(--margin) auto 0 auto;"><fa :icon="faPlay"/></MkButton>
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</div>
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<div class="info">
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<p v-if="game.isLlotheo">{{ $t('_reversi.isLlotheo') }}</p>
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<p v-if="game.loopedBoard">{{ $t('_reversi.loopedMap') }}</p>
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<p v-if="game.canPutEverywhere">{{ $t('_reversi.canPutEverywhere') }}</p>
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</div>
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<div class="watchers">
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<MkAvatar v-for="user in watchers" :key="user.id" :user="user" class="avatar"/>
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</div>
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</div>
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</template>
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<script lang="ts">
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import { defineComponent } from 'vue';
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import { faAngleDoubleLeft, faAngleLeft, faAngleRight, faAngleDoubleRight, faPlay } from '@fortawesome/free-solid-svg-icons';
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import { faCircle as fasCircle } from '@fortawesome/free-solid-svg-icons';
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import { faCircle as farCircle } from '@fortawesome/free-regular-svg-icons';
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import * as CRC32 from 'crc-32';
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import Reversi, { Color } from '../../../games/reversi/core';
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import { url } from '@/config';
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import MkButton from '@/components/ui/button.vue';
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import { userPage } from '@/filters/user';
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import * as os from '@/os';
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export default defineComponent({
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components: {
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MkButton
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},
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props: {
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initGame: {
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type: Object,
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require: true
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},
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connection: {
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type: Object,
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require: true
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},
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},
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data() {
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return {
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game: JSON.parse(JSON.stringify(this.initGame)),
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o: null as Reversi,
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logs: [],
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logPos: 0,
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watchers: [],
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pollingClock: null,
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faAngleDoubleLeft, faAngleLeft, faAngleRight, faAngleDoubleRight, fasCircle, farCircle, faPlay
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};
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},
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computed: {
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iAmPlayer(): boolean {
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if (!this.$store.getters.isSignedIn) return false;
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return this.game.user1Id == this.$store.state.i.id || this.game.user2Id == this.$store.state.i.id;
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},
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myColor(): Color {
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if (!this.iAmPlayer) return null;
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if (this.game.user1Id == this.$store.state.i.id && this.game.black == 1) return true;
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if (this.game.user2Id == this.$store.state.i.id && this.game.black == 2) return true;
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return false;
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},
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opColor(): Color {
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if (!this.iAmPlayer) return null;
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return this.myColor === true ? false : true;
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},
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blackUser(): any {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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},
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whiteUser(): any {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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},
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cellsStyle(): any {
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return {
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'grid-template-rows': `repeat(${this.game.map.length}, 1fr)`,
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'grid-template-columns': `repeat(${this.game.map[0].length}, 1fr)`
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};
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}
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},
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watch: {
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logPos(v) {
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if (!this.game.isEnded) return;
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const o = new Reversi(this.game.map, {
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isLlotheo: this.game.isLlotheo,
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canPutEverywhere: this.game.canPutEverywhere,
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loopedBoard: this.game.loopedBoard
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});
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for (const log of this.logs.slice(0, v)) {
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o.put(log.color, log.pos);
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}
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this.o = o;
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//this.$forceUpdate();
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}
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},
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created() {
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this.o = new Reversi(this.game.map, {
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isLlotheo: this.game.isLlotheo,
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canPutEverywhere: this.game.canPutEverywhere,
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loopedBoard: this.game.loopedBoard
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});
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for (const log of this.game.logs) {
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this.o.put(log.color, log.pos);
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}
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this.logs = this.game.logs;
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this.logPos = this.logs.length;
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// 通信を取りこぼしてもいいように定期的にポーリングさせる
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if (this.game.isStarted && !this.game.isEnded) {
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this.pollingClock = setInterval(() => {
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if (this.game.isEnded) return;
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const crc32 = CRC32.str(this.logs.map(x => x.pos.toString()).join(''));
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this.connection.send('check', {
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crc32: crc32
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});
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}, 3000);
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}
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},
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mounted() {
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this.connection.on('set', this.onSet);
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this.connection.on('rescue', this.onRescue);
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this.connection.on('ended', this.onEnded);
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this.connection.on('watchers', this.onWatchers);
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},
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beforeUnmount() {
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this.connection.off('set', this.onSet);
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this.connection.off('rescue', this.onRescue);
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this.connection.off('ended', this.onEnded);
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this.connection.off('watchers', this.onWatchers);
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clearInterval(this.pollingClock);
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},
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methods: {
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userPage,
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// this.o がリアクティブになった折にはcomputedにできる
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turnUser(): any {
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if (this.o.turn === true) {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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} else if (this.o.turn === false) {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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} else {
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return null;
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}
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},
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// this.o がリアクティブになった折にはcomputedにできる
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isMyTurn(): boolean {
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if (!this.iAmPlayer) return false;
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if (this.turnUser() == null) return false;
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return this.turnUser().id == this.$store.state.i.id;
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},
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set(pos) {
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if (this.game.isEnded) return;
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if (!this.iAmPlayer) return;
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if (!this.isMyTurn()) return;
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if (!this.o.canPut(this.myColor, pos)) return;
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this.o.put(this.myColor, pos);
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// サウンドを再生する
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if (this.$store.state.device.enableSounds) {
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const sound = new Audio(`${url}/assets/reversi-put-me.mp3`);
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sound.volume = this.$store.state.device.soundVolume;
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sound.play();
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}
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this.connection.send('set', {
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pos: pos
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});
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this.checkEnd();
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this.$forceUpdate();
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},
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onSet(x) {
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this.logs.push(x);
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this.logPos++;
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this.o.put(x.color, x.pos);
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this.checkEnd();
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this.$forceUpdate();
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// サウンドを再生する
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if (this.$store.state.device.enableSounds && x.color != this.myColor) {
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const sound = new Audio(`${url}/assets/reversi-put-you.mp3`);
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sound.volume = this.$store.state.device.soundVolume;
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sound.play();
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}
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},
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onEnded(x) {
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this.game = JSON.parse(JSON.stringify(x.game));
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},
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checkEnd() {
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this.game.isEnded = this.o.isEnded;
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if (this.game.isEnded) {
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if (this.o.winner === true) {
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this.game.winnerId = this.game.black == 1 ? this.game.user1Id : this.game.user2Id;
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this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
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} else if (this.o.winner === false) {
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this.game.winnerId = this.game.black == 1 ? this.game.user2Id : this.game.user1Id;
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this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
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} else {
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this.game.winnerId = null;
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this.game.winner = null;
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}
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}
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},
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// 正しいゲーム情報が送られてきたとき
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onRescue(game) {
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this.game = JSON.parse(JSON.stringify(game));
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this.o = new Reversi(this.game.map, {
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isLlotheo: this.game.isLlotheo,
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canPutEverywhere: this.game.canPutEverywhere,
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loopedBoard: this.game.loopedBoard
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});
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for (const log of this.game.logs) {
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this.o.put(log.color, log.pos, true);
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}
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this.logs = this.game.logs;
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this.logPos = this.logs.length;
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this.checkEnd();
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this.$forceUpdate();
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},
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onWatchers(users) {
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this.watchers = users;
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},
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surrender() {
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os.api('games/reversi/games/surrender', {
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gameId: this.game.id
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});
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},
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autoplay() {
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this.autoplaying = true;
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this.logPos = 0;
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setTimeout(() => {
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this.logPos = 1;
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let i = 1;
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let previousLog = this.game.logs[0];
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const tick = () => {
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const log = this.game.logs[i];
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const time = new Date(log.at).getTime() - new Date(previousLog.at).getTime()
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setTimeout(() => {
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i++;
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this.logPos++;
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previousLog = log;
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if (i < this.game.logs.length) {
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tick();
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} else {
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this.autoplaying = false;
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}
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}, time);
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};
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tick();
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}, 1000);
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}
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}
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});
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</script>
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<style lang="scss" scoped>
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.xqnhankfuuilcwvhgsopeqncafzsquya {
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text-align: center;
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> .go-index {
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position: absolute;
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top: 0;
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left: 0;
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z-index: 1;
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width: 42px;
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height :42px;
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}
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> header {
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padding: 8px;
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border-bottom: dashed 1px var(--divider);
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}
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> .board {
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width: calc(100% - 16px);
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max-width: 500px;
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margin: 0 auto;
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$label-size: 16px;
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$gap: 4px;
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> .labels-x {
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height: $label-size;
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padding: 0 $label-size;
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display: flex;
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> * {
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flex: 1;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 0.8em;
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&:first-child {
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margin-left: -($gap / 2);
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}
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&:last-child {
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margin-right: -($gap / 2);
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}
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}
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}
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> .flex {
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display: flex;
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> .labels-y {
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width: $label-size;
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display: flex;
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flex-direction: column;
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> * {
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flex: 1;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 12px;
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&:first-child {
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margin-top: -($gap / 2);
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}
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&:last-child {
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margin-bottom: -($gap / 2);
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}
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}
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}
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> .cells {
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flex: 1;
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display: grid;
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grid-gap: $gap;
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> div {
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background: transparent;
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border-radius: 6px;
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overflow: hidden;
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* {
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pointer-events: none;
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user-select: none;
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}
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&.empty {
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border: solid 2px var(--divider);
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}
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&.empty.can {
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border-color: var(--accent);
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}
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&.empty.myTurn {
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border-color: var(--divider);
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&.can {
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border-color: var(--accent);
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cursor: pointer;
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&:hover {
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background: var(--accent);
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}
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}
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}
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&.prev {
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box-shadow: 0 0 0 4px var(--accent);
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}
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&.isEnded {
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border-color: var(--divider);
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}
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&.none {
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border-color: transparent !important;
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}
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> svg, > img {
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display: block;
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width: 100%;
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height: 100%;
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}
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}
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}
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}
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}
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> .status {
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margin: 0;
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padding: 16px 0;
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}
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> .actions {
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padding-bottom: 16px;
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}
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> .player {
|
|
padding: 0 16px 32px 16px;
|
|
margin: 0 auto;
|
|
max-width: 500px;
|
|
|
|
> span {
|
|
display: inline-block;
|
|
margin: 0 8px;
|
|
min-width: 70px;
|
|
}
|
|
|
|
> .buttons {
|
|
display: flex;
|
|
|
|
> * {
|
|
flex: 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
> .watchers {
|
|
padding: 0 0 16px 0;
|
|
|
|
&:empty {
|
|
display: none;
|
|
}
|
|
|
|
> .avatar {
|
|
width: 32px;
|
|
height: 32px;
|
|
}
|
|
}
|
|
}
|
|
</style>
|