import autobind from 'autobind-decorator'; import * as CRC32 from 'crc-32'; import { publishReversiGameStream } from '../../../../../services/stream'; import Reversi from '../../../../../games/reversi/core'; import * as maps from '../../../../../games/reversi/maps'; import Channel from '../../channel'; import { ReversiGame } from '../../../../../models/entities/games/reversi/game'; import { ReversiGames } from '../../../../../models'; export default class extends Channel { public readonly chName = 'gamesReversiGame'; public static shouldShare = false; public static requireCredential = false; private gameId: ReversiGame['id']; @autobind public async init(params: any) { this.gameId = params.gameId; // Subscribe game stream this.subscriber.on(`reversiGameStream:${this.gameId}`, data => { this.send(data); }); } @autobind public onMessage(type: string, body: any) { switch (type) { case 'accept': this.accept(true); break; case 'cancelAccept': this.accept(false); break; case 'updateSettings': this.updateSettings(body.key, body.value); break; case 'initForm': this.initForm(body); break; case 'updateForm': this.updateForm(body.id, body.value); break; case 'message': this.message(body); break; case 'set': this.set(body.pos); break; case 'check': this.check(body.crc32); break; } } @autobind private async updateSettings(key: string, value: any) { const game = await ReversiGames.findOne(this.gameId); if (game.isStarted) return; if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return; if ((game.user1Id === this.user.id) && game.user1Accepted) return; if ((game.user2Id === this.user.id) && game.user2Accepted) return; if (!['map', 'bw', 'isLlotheo', 'canPutEverywhere', 'loopedBoard'].includes(key)) return; await ReversiGames.update({ id: this.gameId }, { [key]: value }); publishReversiGameStream(this.gameId, 'updateSettings', { key: key, value: value }); } @autobind private async initForm(form: any) { const game = await ReversiGames.findOne(this.gameId); if (game.isStarted) return; if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return; const set = game.user1Id === this.user.id ? { form1: form } : { form2: form }; await ReversiGames.update({ id: this.gameId }, set); publishReversiGameStream(this.gameId, 'initForm', { userId: this.user.id, form }); } @autobind private async updateForm(id: string, value: any) { const game = await ReversiGames.findOne({ id: this.gameId }); if (game.isStarted) return; if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return; const form = game.user1Id === this.user.id ? game.form2 : game.form1; const item = form.find((i: any) => i.id == id); if (item == null) return; item.value = value; const set = game.user1Id === this.user.id ? { form2: form } : { form1: form }; await ReversiGames.update({ id: this.gameId }, set); publishReversiGameStream(this.gameId, 'updateForm', { userId: this.user.id, id, value }); } @autobind private async message(message: any) { message.id = Math.random(); publishReversiGameStream(this.gameId, 'message', { userId: this.user.id, message }); } @autobind private async accept(accept: boolean) { const game = await ReversiGames.findOne(this.gameId); if (game.isStarted) return; let bothAccepted = false; if (game.user1Id === this.user.id) { await ReversiGames.update({ id: this.gameId }, { user1Accepted: accept }); publishReversiGameStream(this.gameId, 'changeAccepts', { user1: accept, user2: game.user2Accepted }); if (accept && game.user2Accepted) bothAccepted = true; } else if (game.user2Id === this.user.id) { await ReversiGames.update({ id: this.gameId }, { user2Accepted: accept }); publishReversiGameStream(this.gameId, 'changeAccepts', { user1: game.user1Accepted, user2: accept }); if (accept && game.user1Accepted) bothAccepted = true; } else { return; } if (bothAccepted) { // 3秒後、まだacceptされていたらゲーム開始 setTimeout(async () => { const freshGame = await ReversiGames.findOne(this.gameId); if (freshGame == null || freshGame.isStarted || freshGame.isEnded) return; if (!freshGame.user1Accepted || !freshGame.user2Accepted) return; let bw: number; if (freshGame.bw == 'random') { bw = Math.random() > 0.5 ? 1 : 2; } else { bw = parseInt(freshGame.bw, 10); } function getRandomMap() { const mapCount = Object.entries(maps).length; const rnd = Math.floor(Math.random() * mapCount); return Object.values(maps)[rnd].data; } const map = freshGame.map != null ? freshGame.map : getRandomMap(); await ReversiGames.update({ id: this.gameId }, { startedAt: new Date(), isStarted: true, black: bw, map: map }); //#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理 const o = new Reversi(map, { isLlotheo: freshGame.isLlotheo, canPutEverywhere: freshGame.canPutEverywhere, loopedBoard: freshGame.loopedBoard }); if (o.isEnded) { let winner; if (o.winner === true) { winner = freshGame.black == 1 ? freshGame.user1Id : freshGame.user2Id; } else if (o.winner === false) { winner = freshGame.black == 1 ? freshGame.user2Id : freshGame.user1Id; } else { winner = null; } await ReversiGames.update({ id: this.gameId }, { isEnded: true, winnerId: winner }); publishReversiGameStream(this.gameId, 'ended', { winnerId: winner, game: await ReversiGames.pack(this.gameId, this.user) }); } //#endregion publishReversiGameStream(this.gameId, 'started', await ReversiGames.pack(this.gameId, this.user)); }, 3000); } } // 石を打つ @autobind private async set(pos: number) { const game = await ReversiGames.findOne(this.gameId); if (!game.isStarted) return; if (game.isEnded) return; if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return; const o = new Reversi(game.map, { isLlotheo: game.isLlotheo, canPutEverywhere: game.canPutEverywhere, loopedBoard: game.loopedBoard }); for (const log of game.logs) { o.put(log.color, log.pos); } const myColor = ((game.user1Id === this.user.id) && game.black == 1) || ((game.user2Id === this.user.id) && game.black == 2) ? true : false; if (!o.canPut(myColor, pos)) return; o.put(myColor, pos); let winner; if (o.isEnded) { if (o.winner === true) { winner = game.black == 1 ? game.user1Id : game.user2Id; } else if (o.winner === false) { winner = game.black == 1 ? game.user2Id : game.user1Id; } else { winner = null; } } const log = { at: new Date(), color: myColor, pos }; const crc32 = CRC32.str(game.logs.map(x => x.pos.toString()).join('') + pos.toString()).toString(); game.logs.push(log); await ReversiGames.update({ id: this.gameId }, { crc32, isEnded: o.isEnded, winnerId: winner, logs: game.logs }); publishReversiGameStream(this.gameId, 'set', Object.assign(log, { next: o.turn })); if (o.isEnded) { publishReversiGameStream(this.gameId, 'ended', { winnerId: winner, game: await ReversiGames.pack(this.gameId, this.user) }); } } @autobind private async check(crc32: string) { const game = await ReversiGames.findOne(this.gameId); if (!game.isStarted) return; // 互換性のため if (game.crc32 == null) return; if (crc32 !== game.crc32) { this.send('rescue', await ReversiGames.pack(game, this.user)); } } }