enhance(reversi): 準備中の自分の対局も一覧に表示するように
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@ -43,7 +43,6 @@ export default class extends Endpoint<typeof meta, typeof paramDef> { // eslint-
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) {
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super(meta, paramDef, async (ps, me) => {
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const query = this.queryService.makePaginationQuery(this.reversiGamesRepository.createQueryBuilder('game'), ps.sinceId, ps.untilId)
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.andWhere('game.isStarted = TRUE')
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.innerJoinAndSelect('game.user1', 'user1')
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.innerJoinAndSelect('game.user2', 'user2');
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@ -53,6 +52,8 @@ export default class extends Endpoint<typeof meta, typeof paramDef> { // eslint-
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.where('game.user1Id = :userId', { userId: me.id })
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.orWhere('game.user2Id = :userId', { userId: me.id });
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}));
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} else {
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query.andWhere('game.isStarted = TRUE');
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}
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const games = await query.take(ps.limit).getMany();
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@ -34,7 +34,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<MkPagination :pagination="myGamesPagination" :disableAutoLoad="true">
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<template #default="{ items }">
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<div :class="$style.gamePreviews">
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<MkA v-for="g in items" :key="g.id" v-panel :class="[$style.gamePreview, !g.isEnded && $style.gamePreviewActive]" tabindex="-1" :to="`/reversi/g/${g.id}`">
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<MkA v-for="g in items" :key="g.id" v-panel :class="[$style.gamePreview, !g.isStarted && !g.isEnded && $style.gamePreviewWaiting, g.isStarted && !g.isEnded && $style.gamePreviewActive]" tabindex="-1" :to="`/reversi/g/${g.id}`">
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<div :class="$style.gamePreviewPlayers">
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<span v-if="g.winnerId === g.user1Id" style="margin-right: 0.75em; color: var(--accent); font-weight: bold;"><i class="ti ti-trophy"></i></span>
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<span v-if="g.winnerId === g.user2Id" style="margin-right: 0.75em; visibility: hidden;"><i class="ti ti-x"></i></span>
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@ -45,7 +45,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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<span v-if="g.winnerId === g.user2Id" style="margin-left: 0.75em; color: var(--accent); font-weight: bold;"><i class="ti ti-trophy"></i></span>
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</div>
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<div :class="$style.gamePreviewFooter">
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<span v-if="!g.isEnded" :class="$style.gamePreviewStatusActive">{{ i18n.ts._reversi.playing }}</span>
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<span v-if="g.isStarted" :class="$style.gamePreviewStatusActive">{{ i18n.ts._reversi.playing }}</span>
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<span v-else-if="!g.isEnded" :class="$style.gamePreviewStatusWaiting"><MkEllipsis/></span>
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<span v-else>{{ i18n.ts._reversi.ended }}</span>
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<MkTime style="margin-left: auto; opacity: 0.7;" :time="g.createdAt"/>
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</div>
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@ -60,7 +61,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<MkPagination :pagination="gamesPagination" :disableAutoLoad="true">
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<template #default="{ items }">
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<div :class="$style.gamePreviews">
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<MkA v-for="g in items" :key="g.id" v-panel :class="[$style.gamePreview, !g.isEnded && $style.gamePreviewActive]" tabindex="-1" :to="`/reversi/g/${g.id}`">
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<MkA v-for="g in items" :key="g.id" v-panel :class="[$style.gamePreview, !g.isStarted && !g.isEnded && $style.gamePreviewWaiting, g.isStarted && !g.isEnded && $style.gamePreviewActive]" tabindex="-1" :to="`/reversi/g/${g.id}`">
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<div :class="$style.gamePreviewPlayers">
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<span v-if="g.winnerId === g.user1Id" style="margin-right: 0.75em; color: var(--accent); font-weight: bold;"><i class="ti ti-trophy"></i></span>
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<span v-if="g.winnerId === g.user2Id" style="margin-right: 0.75em; visibility: hidden;"><i class="ti ti-x"></i></span>
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@ -71,7 +72,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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<span v-if="g.winnerId === g.user2Id" style="margin-left: 0.75em; color: var(--accent); font-weight: bold;"><i class="ti ti-trophy"></i></span>
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</div>
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<div :class="$style.gamePreviewFooter">
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<span v-if="!g.isEnded" :class="$style.gamePreviewStatusActive">{{ i18n.ts._reversi.playing }}</span>
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<span v-if="g.isStarted" :class="$style.gamePreviewStatusActive">{{ i18n.ts._reversi.playing }}</span>
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<span v-else-if="!g.isEnded" :class="$style.gamePreviewStatusWaiting"><MkEllipsis/></span>
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<span v-else>{{ i18n.ts._reversi.ended }}</span>
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<MkTime style="margin-left: auto; opacity: 0.7;" :time="g.createdAt"/>
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</div>
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@ -273,6 +275,10 @@ definePageMetadata(computed(() => ({
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box-shadow: inset 0 0 8px 0px var(--accent);
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}
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.gamePreviewWaiting {
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box-shadow: inset 0 0 8px 0px var(--warn);
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}
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.gamePreviewPlayers {
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text-align: center;
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padding: 16px;
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@ -306,6 +312,12 @@ definePageMetadata(computed(() => ({
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animation: blink 2s infinite;
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}
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.gamePreviewStatusWaiting {
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color: var(--warn);
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font-weight: bold;
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animation: blink 2s infinite;
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}
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.waitingScreen {
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text-align: center;
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}
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