merge: upstream

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Marie 2024-01-10 00:25:19 +01:00
commit 91969623bd
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9 changed files with 326 additions and 47 deletions

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@ -8,9 +8,11 @@
- Feat: 新しいゲームを追加
- Enhance: ハッシュタグ入力時に、本文の末尾の行に何も書かれていない場合は新たにスペースを追加しないように
- Enhance: チャンネルノートのピン留めをノートのメニューからできるように
- Enhance: 管理者の場合はAPI tokenの発行画面で管理機能に関する権限を付与できるように
- Fix: ネイティブモードの絵文字がモノクロにならないように
- Fix: v2023.12.0で追加された「モデレーターがユーザーのアイコンもしくはバナー画像を未設定状態にできる機能」が管理画面上で正しく表示されていない問題を修正
- Fix: AiScriptの`readline`関数が不正な値を返すことがある問題のv2023.12.0時点での修正がPlay以外に適用されていないのを修正
- Fix: v2023.12.1で追加された`$[clickable ...]`および`onClickEv`が正しく機能していないのを修正
### Server
- Enhance: 連合先のレートリミットに引っかかった際にリトライするようになりました

4
locales/index.d.ts vendored
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@ -648,6 +648,7 @@ export interface Locale {
"small": string;
"generateAccessToken": string;
"permission": string;
"adminPermission": string;
"enableAll": string;
"disableAll": string;
"tokenRequested": string;
@ -1238,6 +1239,9 @@ export interface Locale {
"bubbleGame": string;
"sfx": string;
"soundWillBePlayed": string;
"showReplay": string;
"replay": string;
"replaying": string;
"_announcement": {
"forExistingUsers": string;
"forExistingUsersDescription": string;

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@ -645,6 +645,7 @@ medium: "中"
small: "小"
generateAccessToken: "アクセストークンの発行"
permission: "権限"
adminPermission: "管理者権限"
enableAll: "全て有効にする"
disableAll: "全て無効にする"
tokenRequested: "アカウントへのアクセス許可"
@ -1235,6 +1236,9 @@ enableQuickAddMfmFunction: "高度なMFMのピッカーを表示する"
bubbleGame: "バブルゲーム"
sfx: "効果音"
soundWillBePlayed: "サウンドが再生されます"
showReplay: "リプレイを見る"
replay: "リプレイ"
replaying: "リプレイ中"
_announcement:
forExistingUsers: "既存ユーザーのみ"

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@ -59,6 +59,7 @@
"rollup": "4.9.1",
"sanitize-html": "2.11.0",
"sass": "1.69.5",
"seedrandom": "^3.0.5",
"shiki": "0.14.7",
"strict-event-emitter-types": "2.0.0",
"textarea-caret": "3.1.0",

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@ -33,7 +33,13 @@ SPDX-License-Identifier: AGPL-3.0-only
<MkButton inline @click="enableAll">{{ i18n.ts.enableAll }}</MkButton>
</div>
<div class="_gaps_s">
<MkSwitch v-for="kind in Object.keys(permissions)" :key="kind" v-model="permissions[kind]">{{ i18n.t(`_permissions.${kind}`) }}</MkSwitch>
<MkSwitch v-for="kind in Object.keys(permissionSwitches)" :key="kind" v-model="permissionSwitches[kind]">{{ i18n.t(`_permissions.${kind}`) }}</MkSwitch>
</div>
<div v-if="iAmAdmin" :class="$style.adminPermissions">
<div :class="$style.adminPermissionsHeader"><b>{{ i18n.ts.adminPermission }}</b></div>
<div class="_gaps_s">
<MkSwitch v-for="kind in Object.keys(permissionSwitchesForAdmin)" :key="kind" v-model="permissionSwitchesForAdmin[kind]">{{ i18n.t(`_permissions.${kind}`) }}</MkSwitch>
</div>
</div>
</div>
</MkSpacer>
@ -49,6 +55,7 @@ import MkButton from './MkButton.vue';
import MkInfo from './MkInfo.vue';
import MkModalWindow from '@/components/MkModalWindow.vue';
import { i18n } from '@/i18n.js';
import { iAmAdmin } from '@/account.js';
const props = withDefaults(defineProps<{
title?: string | null;
@ -68,37 +75,76 @@ const emit = defineEmits<{
}>();
const defaultPermissions = Misskey.permissions.filter(p => !p.startsWith('read:admin') && !p.startsWith('write:admin'));
const adminPermissions = Misskey.permissions.filter(p => p.startsWith('read:admin') || p.startsWith('write:admin'));
const dialog = shallowRef<InstanceType<typeof MkModalWindow>>();
const name = ref(props.initialName);
const permissions = ref(<Record<(typeof Misskey.permissions)[number], boolean>>{});
const permissionSwitches = ref(<Record<(typeof Misskey.permissions)[number], boolean>>{});
const permissionSwitchesForAdmin = ref(<Record<(typeof Misskey.permissions)[number], boolean>>{});
if (props.initialPermissions) {
for (const kind of props.initialPermissions) {
permissions.value[kind] = true;
permissionSwitches.value[kind] = true;
}
} else {
for (const kind of defaultPermissions) {
permissions.value[kind] = false;
permissionSwitches.value[kind] = false;
}
if (iAmAdmin) {
for (const kind of adminPermissions) {
permissionSwitchesForAdmin.value[kind] = false;
}
}
}
function ok(): void {
emit('done', {
name: name.value,
permissions: Object.keys(permissions.value).filter(p => permissions.value[p]),
permissions: [
...Object.keys(permissionSwitches.value).filter(p => permissionSwitches.value[p]),
...(iAmAdmin ? Object.keys(permissionSwitchesForAdmin.value).filter(p => permissionSwitchesForAdmin.value[p]) : []),
],
});
dialog.value?.close();
}
function disableAll(): void {
for (const p in permissions.value) {
permissions.value[p] = false;
for (const p in permissionSwitches.value) {
permissionSwitches.value[p] = false;
}
if (iAmAdmin) {
for (const p in permissionSwitchesForAdmin.value) {
permissionSwitchesForAdmin.value[p] = false;
}
}
}
function enableAll(): void {
for (const p in permissions.value) {
permissions.value[p] = true;
for (const p in permissionSwitches.value) {
permissionSwitches.value[p] = true;
}
if (iAmAdmin) {
for (const p in permissionSwitchesForAdmin.value) {
permissionSwitchesForAdmin.value[p] = true;
}
}
}
</script>
<style module lang="scss">
.adminPermissions {
margin: 8px -6px 0;
padding: 24px 6px 6px;
border: 2px solid var(--error);
border-radius: calc(var(--radius) / 2);
}
.adminPermissionsHeader {
margin: -34px 0 6px 12px;
padding: 0 4px;
width: fit-content;
color: var(--error);
background: var(--panel);
}
</style>

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@ -61,7 +61,7 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
</div>
</div>
<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: gameOver }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: isGameOver && !replaying }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
<canvas ref="canvasEl" :class="$style.canvas"/>
@ -74,7 +74,7 @@ SPDX-License-Identifier: AGPL-3.0-only
>
<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
</Transition>
<div :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
<div v-if="!isGameOver && !replaying" :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
<!--<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: dropperX + 'px' }"/>-->
<Transition
:enterActiveClass="$style.transition_picked_enterActive"
@ -91,16 +91,30 @@ SPDX-License-Identifier: AGPL-3.0-only
<div :class="$style.dropGuide"/>
</template>
</div>
<div v-if="gameOver" :class="$style.gameOverLabel">
<div v-if="isGameOver && !replaying" :class="$style.gameOverLabel">
<div class="_gaps_s">
<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
<div>SCORE: <MkNumber :value="score"/></div>
<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
<div class="_buttonsCenter">
<MkButton primary rounded @click="restart">Restart</MkButton>
<MkButton primary rounded @click="share">Share</MkButton>
</div>
</div>
<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
</div>
<div v-if="replaying" style="display: flex;">
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
<div :class="$style.frameInner">
<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END REPLAY</MkButton>
</div>
</div>
</div>
<div v-if="isGameOver" :class="$style.frame">
<div :class="$style.frameInner">
<div class="_buttonsCenter">
<MkButton primary rounded @click="end">{{ i18n.ts.done }}</MkButton>
<MkButton primary rounded @click="replay">{{ i18n.ts.showReplay }}</MkButton>
<MkButton primary rounded @click="share">{{ i18n.ts.share }}</MkButton>
<MkButton rounded @click="exportLog">Copy replay data</MkButton>
</div>
</div>
</div>
<div style="display: flex;">
@ -139,7 +153,7 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
<div :class="$style.frame">
<div :class="$style.frameInner">
<MkButton @click="restart">Restart</MkButton>
<MkButton danger @click="surrender">Retry</MkButton>
</div>
</div>
</div>
@ -168,6 +182,7 @@ import { DropAndFusionGame, Mono } from '@/scripts/drop-and-fusion-engine.js';
import * as sound from '@/scripts/sound.js';
import MkRange from '@/components/MkRange.vue';
import MkSwitch from '@/components/MkSwitch.vue';
import copyToClipboard from '@/scripts/copy-to-clipboard.js';
const NORMAL_BASE_SIZE = 30;
const NORAML_MONOS: Mono[] = [{
@ -401,6 +416,8 @@ const GAME_HEIGHT = 600;
let viewScale = 1;
let game: DropAndFusionGame;
let containerElRect: DOMRect | null = null;
let seed: string;
let logs: ReturnType<DropAndFusionGame['getLogs']> | null = null;
const containerEl = shallowRef<HTMLElement>();
const canvasEl = shallowRef<HTMLCanvasElement>();
@ -414,22 +431,25 @@ const comboPrev = ref(0);
const maxCombo = ref(0);
const dropReady = ref(true);
const gameMode = ref<'normal' | 'square'>('normal');
const gameOver = ref(false);
const isGameOver = ref(false);
const gameStarted = ref(false);
const highScore = ref<number | null>(null);
const showConfig = ref(false);
const replaying = ref(false);
const mute = ref(false);
const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
function onClick(ev: MouseEvent) {
if (!containerElRect) return;
if (replaying.value) return;
const x = (ev.clientX - containerElRect.left) / viewScale;
game.drop(x);
}
function onTouchend(ev: TouchEvent) {
if (!containerElRect) return;
if (replaying.value) return;
const x = (ev.changedTouches[0].clientX - containerElRect.left) / viewScale;
game.drop(x);
}
@ -454,9 +474,18 @@ function hold() {
game.hold();
}
function restart() {
async function surrender() {
const { canceled } = await os.confirm({
type: 'warning',
text: i18n.ts.areYouSure,
});
if (canceled) return;
game.surrender();
}
function end() {
game.dispose();
gameOver.value = false;
isGameOver.value = false;
currentPick.value = null;
dropReady.value = true;
stock.value = [];
@ -467,6 +496,45 @@ function restart() {
gameStarted.value = false;
}
function replay() {
replaying.value = true;
game.dispose();
game = new DropAndFusionGame({
width: GAME_WIDTH,
height: GAME_HEIGHT,
canvas: canvasEl.value!,
seed: seed,
sfxVolume: mute.value ? 0 : sfxVolume.value,
...(
gameMode.value === 'normal' ? {
monoDefinitions: NORAML_MONOS,
} : {
monoDefinitions: SQUARE_MONOS,
}
),
});
attachGameEvents();
os.promiseDialog(game.load(), async () => {
game.start(logs!);
});
}
function endReplay() {
replaying.value = false;
game.dispose();
}
function exportLog() {
if (!logs) return;
const data = JSON.stringify({
seed: seed,
date: new Date().toISOString(),
logs: logs,
});
copyToClipboard(data);
os.success();
}
function attachGameEvents() {
game.addListener('changeScore', value => {
score.value = value;
@ -492,9 +560,11 @@ function attachGameEvents() {
});
game.addListener('dropped', () => {
if (replaying.value) return;
dropReady.value = false;
window.setTimeout(() => {
if (!gameOver.value) {
if (!isGameOver.value) {
dropReady.value = true;
}
}, game.DROP_INTERVAL);
@ -511,6 +581,8 @@ function attachGameEvents() {
});
game.addListener('monoAdded', (mono) => {
if (replaying.value) return;
//
if (mono.level === 10) {
claimAchievement('bubbleGameExplodingHead');
@ -523,9 +595,15 @@ function attachGameEvents() {
});
game.addListener('gameOver', () => {
if (replaying.value) {
endReplay();
return;
}
logs = game.getLogs();
currentPick.value = null;
dropReady.value = false;
gameOver.value = true;
isGameOver.value = true;
if (score.value > (highScore.value ?? 0)) {
highScore.value = score.value;
@ -551,10 +629,13 @@ async function start() {
highScore.value = null;
}
seed = Date.now().toString();
game = new DropAndFusionGame({
width: GAME_WIDTH,
height: GAME_HEIGHT,
canvas: canvasEl.value!,
seed: seed,
sfxVolume: mute.value ? 0 : sfxVolume.value,
...(
gameMode.value === 'normal' ? {
@ -690,7 +771,7 @@ useInterval(() => {
}, 1000, { immediate: false, afterMounted: true });
onDeactivated(() => {
restart();
end();
});
definePageMetadata({
@ -922,6 +1003,28 @@ definePageMetadata({
}
}
.replayIndicator {
position: absolute;
z-index: 10;
left: 10px;
bottom: 10px;
padding: 6px 8px;
color: #f00;
background: #0008;
border-radius: 6px;
pointer-events: none;
}
.replayIndicatorText {
animation: replayIndicator-blink 2s infinite;
}
@keyframes replayIndicator-blink {
0% { opacity: 1; }
50% { opacity: 0; }
100% { opacity: 1; }
}
@keyframes currentMonoArrow {
0% { transform: translateY(0); }
25% { transform: translateY(-8px); }

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@ -5,6 +5,7 @@
import { EventEmitter } from 'eventemitter3';
import * as Matter from 'matter-js';
import seedrandom from 'seedrandom';
import * as sound from '@/scripts/sound.js';
export type Mono = {
@ -20,6 +21,18 @@ export type Mono = {
spriteScale: number;
};
type Log = {
frame: number;
operation: 'drop';
x: number;
} | {
frame: number;
operation: 'hold';
} | {
frame: number;
operation: 'surrender';
};
export class DropAndFusionGame extends EventEmitter<{
changeScore: (newScore: number) => void;
changeCombo: (newCombo: number) => void;
@ -35,18 +48,23 @@ export class DropAndFusionGame extends EventEmitter<{
public readonly DROP_INTERVAL = 500;
public readonly PLAYAREA_MARGIN = 25;
private STOCK_MAX = 4;
private TICK_DELTA = 1000 / 60; // 60fps
private loaded = false;
private frame = 0;
private engine: Matter.Engine;
private render: Matter.Render;
private runner: Matter.Runner;
private tickRaf: ReturnType<typeof requestAnimationFrame> | null = null;
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
private overflowCollider: Matter.Body;
private isGameOver = false;
private gameWidth: number;
private gameHeight: number;
private monoDefinitions: Mono[] = [];
private monoTextures: Record<string, Blob> = {};
private monoTextureUrls: Record<string, string> = {};
private rng: () => number;
private logs: Log[] = [];
private replaying = false;
private sfxVolume = 1;
@ -87,13 +105,17 @@ export class DropAndFusionGame extends EventEmitter<{
width: number;
height: number;
monoDefinitions: Mono[];
seed: string;
sfxVolume?: number;
}) {
super();
this.tick = this.tick.bind(this);
this.gameWidth = opts.width;
this.gameHeight = opts.height;
this.monoDefinitions = opts.monoDefinitions;
this.rng = seedrandom(opts.seed);
if (opts.sfxVolume) {
this.sfxVolume = opts.sfxVolume;
@ -129,9 +151,6 @@ export class DropAndFusionGame extends EventEmitter<{
Matter.Render.run(this.render);
this.runner = Matter.Runner.create();
Matter.Runner.run(this.runner, this.engine);
this.engine.world.bodies = [];
//#region walls
@ -223,9 +242,12 @@ export class DropAndFusionGame extends EventEmitter<{
Matter.Composite.add(this.engine.world, body);
// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
window.setTimeout(() => {
this.tickCallbackQueue.push({
frame: this.frame + 6,
callback: () => {
this.activeBodyIds.push(body.id);
}, 100);
},
});
const comboBonus = 1 + ((this.combo - 1) / 5);
const additionalScore = Math.round(currentMono.score * comboBonus);
@ -244,7 +266,7 @@ export class DropAndFusionGame extends EventEmitter<{
} else {
//const VELOCITY = 30;
//for (let i = 0; i < 10; i++) {
// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(Math.random() * 3)))!, x + ((Math.random() * VELOCITY) - (VELOCITY / 2)), y + ((Math.random() * VELOCITY) - (VELOCITY / 2)));
// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(this.rng() * 3)))!, x + ((this.rng() * VELOCITY) - (VELOCITY / 2)), y + ((this.rng() * VELOCITY) - (VELOCITY / 2)));
// Matter.Composite.add(world, body);
// bodies.push(body);
//}
@ -255,10 +277,25 @@ export class DropAndFusionGame extends EventEmitter<{
}
}
public surrender() {
this.logs.push({
frame: this.frame,
operation: 'surrender',
});
this.gameOver();
}
private gameOver() {
this.isGameOver = true;
Matter.Runner.stop(this.runner);
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
this.tickRaf = null;
this.emit('gameOver');
// TODO: 効果音再生はコンポーネント側の責務なので移動する
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
volume: this.sfxVolume,
});
}
/** テクスチャをすべてキャッシュする */
@ -292,13 +329,14 @@ export class DropAndFusionGame extends EventEmitter<{
return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this)));
}
public start() {
public start(logs?: Log[]) {
if (!this.loaded) throw new Error('game is not loaded yet');
if (logs) this.replaying = true;
for (let i = 0; i < this.STOCK_MAX; i++) {
this.stock.push({
id: Math.random().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
id: this.rng().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
}
this.emit('changeStock', this.stock);
@ -327,10 +365,13 @@ export class DropAndFusionGame extends EventEmitter<{
this.fusion(bodyA, bodyB);
} else {
fusionReservedPairs.push({ bodyA, bodyB });
window.setTimeout(() => {
this.tickCallbackQueue.push({
frame: this.frame + 6,
callback: () => {
fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
this.fusion(bodyA, bodyB);
}, 100);
},
});
}
} else {
const energy = pairs.collision.depth;
@ -354,6 +395,69 @@ export class DropAndFusionGame extends EventEmitter<{
this.combo = 0;
}
}, 500);
if (logs) {
const playTick = () => {
this.frame++;
const log = logs.find(x => x.frame === this.frame - 1);
if (log) {
switch (log.operation) {
case 'drop': {
this.drop(log.x);
break;
}
case 'hold': {
this.hold();
break;
}
case 'surrender': {
this.surrender();
break;
}
default:
break;
}
}
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
if (x.frame === this.frame) {
x.callback();
return false;
} else {
return true;
}
});
Matter.Engine.update(this.engine, this.TICK_DELTA);
if (!this.isGameOver) {
this.tickRaf = window.requestAnimationFrame(playTick);
}
};
playTick();
} else {
this.tick();
}
}
public getLogs() {
return this.logs;
}
private tick() {
this.frame++;
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
if (x.frame === this.frame) {
x.callback();
return false;
} else {
return true;
}
});
Matter.Engine.update(this.engine, this.TICK_DELTA);
if (!this.isGameOver) {
this.tickRaf = window.requestAnimationFrame(this.tick);
}
}
public async load() {
@ -387,17 +491,23 @@ export class DropAndFusionGame extends EventEmitter<{
public drop(_x: number) {
if (this.isGameOver) return;
if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) return;
if (!this.replaying && (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL)) return;
const head = this.stock.shift()!;
this.stock.push({
id: Math.random().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
id: this.rng().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
this.emit('changeStock', this.stock);
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), _x));
const inputX = Math.round(_x);
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
this.logs.push({
frame: this.frame,
operation: 'drop',
x: inputX,
});
Matter.Composite.add(this.engine.world, body);
this.activeBodyIds.push(body.id);
this.latestDroppedBodyId = body.id;
@ -416,6 +526,11 @@ export class DropAndFusionGame extends EventEmitter<{
public hold() {
if (this.isGameOver) return;
this.logs.push({
frame: this.frame,
operation: 'hold',
});
if (this.holding) {
const head = this.stock.shift()!;
this.stock.unshift(this.holding);
@ -426,8 +541,8 @@ export class DropAndFusionGame extends EventEmitter<{
const head = this.stock.shift()!;
this.holding = head;
this.stock.push({
id: Math.random().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
id: this.rng().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
this.emit('changeHolding', this.holding);
this.emit('changeStock', this.stock);
@ -440,8 +555,9 @@ export class DropAndFusionGame extends EventEmitter<{
public dispose() {
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
this.tickRaf = null;
Matter.Render.stop(this.render);
Matter.Runner.stop(this.runner);
Matter.World.clear(this.engine.world, false);
Matter.Engine.clear(this.engine);
}

View File

@ -795,6 +795,9 @@ importers:
sass:
specifier: 1.69.5
version: 1.69.5
seedrandom:
specifier: ^3.0.5
version: 3.0.5
shiki:
specifier: 0.14.7
version: 0.14.7