fix(drop-and-fusion): バブルゲームのリトライボタンでリトライができない問題を修正 (#12957)
ゲーム中なら諦める、ゲームオーバー画面の表示中はリスタートになるように
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6bae440f39
commit
138a248a6c
@ -153,7 +153,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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<div :class="$style.frame">
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<div :class="$style.frame">
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<div :class="$style.frameInner">
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<div :class="$style.frameInner">
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<MkButton danger @click="surrender">Retry</MkButton>
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<MkButton v-if="!isGameOver && !replaying" full danger @click="surrender">Surrender</MkButton>
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<MkButton v-else full @click="retry">Retry</MkButton>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -483,15 +484,22 @@ async function surrender() {
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game.surrender();
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game.surrender();
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}
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}
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async function retry() {
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end();
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await start();
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}
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function end() {
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function end() {
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game.dispose();
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game.dispose();
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isGameOver.value = false;
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isGameOver.value = false;
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replaying.value = false;
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currentPick.value = null;
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currentPick.value = null;
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dropReady.value = true;
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dropReady.value = true;
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stock.value = [];
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stock.value = [];
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score.value = 0;
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score.value = 0;
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combo.value = 0;
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combo.value = 0;
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comboPrev.value = 0;
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comboPrev.value = 0;
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maxCombo.value = 0;
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bgmNodes?.soundSource.stop();
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bgmNodes?.soundSource.stop();
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gameStarted.value = false;
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gameStarted.value = false;
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}
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}
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