sharkey/src/web/app/common/scripts/stream.js

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const ReconnectingWebSocket = require('reconnecting-websocket');
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import * as riot from 'riot';
import CONFIG from './config';
class Connection {
constructor(me) {
// BIND -----------------------------------
this.onOpen = this.onOpen.bind(this);
this.onClose = this.onClose.bind(this);
this.onMessage = this.onMessage.bind(this);
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this.send = this.send.bind(this);
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this.close = this.close.bind(this);
// ----------------------------------------
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riot.observable(this);
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this.state = 'initializing';
this.me = me;
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this.buffer = [];
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const host = CONFIG.apiUrl.replace('http', 'ws');
this.socket = new ReconnectingWebSocket(`${host}?i=${me.token}`);
this.socket.addEventListener('open', this.onOpen);
this.socket.addEventListener('close', this.onClose);
this.socket.addEventListener('message', this.onMessage);
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this.on('i_updated', me.update);
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}
onOpen() {
this.state = 'connected';
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this.trigger('_connected_');
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// バッファーを処理
const _buffer = [].concat(this.buffer); // Shallow copy
this.buffer = []; // Clear buffer
_buffer.forEach(message => {
this.send(message); // Resend each buffered messages
});
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}
onClose() {
this.state = 'reconnecting';
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this.trigger('_closed_');
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}
onMessage(message) {
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try {
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const msg = JSON.parse(message.data);
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if (msg.type) this.trigger(msg.type, msg.body);
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} catch(e) {
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// noop
}
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}
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send(message) {
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// まだ接続が確立されていなかったらバッファリングして次に接続した時に送信する
if (this.state != 'connected') {
this.buffer.push(message);
return;
};
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this.socket.send(JSON.stringify(message));
}
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close() {
this.socket.removeEventListener('open', this.onOpen);
this.socket.removeEventListener('message', this.onMessage);
}
}
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export default Connection;