2018-03-08 17:57:57 +09:00
|
|
|
export type Color = 'black' | 'white';
|
|
|
|
export type MapPixel = 'null' | 'empty';
|
|
|
|
|
|
|
|
export type Options = {
|
|
|
|
isLlotheo: boolean;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* オセロエンジン
|
|
|
|
*/
|
|
|
|
export default class Othello {
|
2018-03-09 18:11:10 +09:00
|
|
|
public map: MapPixel[];
|
|
|
|
public mapWidth: number;
|
|
|
|
public mapHeight: number;
|
2018-03-08 17:57:57 +09:00
|
|
|
public board: Color[];
|
|
|
|
public turn: Color = 'black';
|
|
|
|
public opts: Options;
|
|
|
|
|
2018-03-09 18:11:10 +09:00
|
|
|
public prevPos = -1;
|
2018-03-08 17:57:57 +09:00
|
|
|
public stats: Array<{
|
|
|
|
b: number;
|
|
|
|
w: number;
|
|
|
|
}>;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* ゲームを初期化します
|
|
|
|
*/
|
2018-03-09 18:11:10 +09:00
|
|
|
constructor(map: string[], opts: Options) {
|
2018-03-08 17:57:57 +09:00
|
|
|
this.opts = opts;
|
|
|
|
|
2018-03-09 18:11:10 +09:00
|
|
|
this.mapWidth = map[0].length;
|
|
|
|
this.mapHeight = map.length;
|
|
|
|
const mapData = map.join('');
|
|
|
|
|
2018-03-08 17:57:57 +09:00
|
|
|
// Parse map data
|
2018-03-09 18:11:10 +09:00
|
|
|
this.board = mapData.split('').map(d => {
|
2018-03-08 17:57:57 +09:00
|
|
|
if (d == '-') return null;
|
|
|
|
if (d == 'b') return 'black';
|
|
|
|
if (d == 'w') return 'white';
|
|
|
|
return undefined;
|
|
|
|
});
|
2018-03-09 18:11:10 +09:00
|
|
|
this.map = mapData.split('').map(d => {
|
2018-03-08 17:57:57 +09:00
|
|
|
if (d == '-' || d == 'b' || d == 'w') return 'empty';
|
|
|
|
return 'null';
|
|
|
|
});
|
|
|
|
|
|
|
|
// Init stats
|
|
|
|
this.stats = [{
|
|
|
|
b: this.blackP,
|
|
|
|
w: this.whiteP
|
|
|
|
}];
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 黒石の数
|
|
|
|
*/
|
|
|
|
public get blackCount() {
|
|
|
|
return this.board.filter(x => x == 'black').length;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 白石の数
|
|
|
|
*/
|
|
|
|
public get whiteCount() {
|
|
|
|
return this.board.filter(x => x == 'white').length;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 黒石の比率
|
|
|
|
*/
|
|
|
|
public get blackP() {
|
|
|
|
return this.blackCount / (this.blackCount + this.whiteCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 白石の比率
|
|
|
|
*/
|
|
|
|
public get whiteP() {
|
|
|
|
return this.whiteCount / (this.blackCount + this.whiteCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
public transformPosToXy(pos: number): number[] {
|
2018-03-09 18:11:10 +09:00
|
|
|
const x = pos % this.mapWidth;
|
2018-03-10 03:01:01 +09:00
|
|
|
const y = Math.floor(pos / this.mapWidth);
|
2018-03-08 17:57:57 +09:00
|
|
|
return [x, y];
|
|
|
|
}
|
|
|
|
|
|
|
|
public transformXyToPos(x: number, y: number): number {
|
2018-03-10 03:01:01 +09:00
|
|
|
return x + (y * this.mapWidth);
|
2018-03-08 17:57:57 +09:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 指定のマスに石を書き込みます
|
|
|
|
* @param color 石の色
|
|
|
|
* @param pos 位置
|
|
|
|
*/
|
|
|
|
private write(color: Color, pos: number) {
|
|
|
|
this.board[pos] = color;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 指定のマスに石を打ちます
|
|
|
|
* @param color 石の色
|
|
|
|
* @param pos 位置
|
|
|
|
*/
|
|
|
|
public put(color: Color, pos: number) {
|
|
|
|
if (!this.canPut(color, pos)) return;
|
|
|
|
|
|
|
|
this.prevPos = pos;
|
|
|
|
this.write(color, pos);
|
|
|
|
|
|
|
|
// 反転させられる石を取得
|
|
|
|
const reverses = this.effects(color, pos);
|
|
|
|
|
|
|
|
// 反転させる
|
|
|
|
reverses.forEach(pos => {
|
|
|
|
this.write(color, pos);
|
|
|
|
});
|
|
|
|
|
|
|
|
this.stats.push({
|
|
|
|
b: this.blackP,
|
|
|
|
w: this.whiteP
|
|
|
|
});
|
|
|
|
|
|
|
|
// ターン計算
|
|
|
|
const opColor = color == 'black' ? 'white' : 'black';
|
|
|
|
if (this.canPutSomewhere(opColor).length > 0) {
|
|
|
|
this.turn = color == 'black' ? 'white' : 'black';
|
|
|
|
} else if (this.canPutSomewhere(color).length > 0) {
|
|
|
|
this.turn = color == 'black' ? 'black' : 'white';
|
|
|
|
} else {
|
|
|
|
this.turn = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 指定したマスの状態を取得します
|
|
|
|
* @param pos 位置
|
|
|
|
*/
|
|
|
|
public get(pos: number) {
|
|
|
|
return this.board[pos];
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 指定した位置のマップデータのマスを取得します
|
|
|
|
* @param pos 位置
|
|
|
|
*/
|
|
|
|
public mapDataGet(pos: number): MapPixel {
|
2018-03-09 18:11:10 +09:00
|
|
|
if (pos < 0 || pos >= this.map.length) return 'null';
|
|
|
|
return this.map[pos];
|
2018-03-08 17:57:57 +09:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 打つことができる場所を取得します
|
|
|
|
*/
|
|
|
|
public canPutSomewhere(color: Color): number[] {
|
|
|
|
const result = [];
|
|
|
|
|
|
|
|
this.board.forEach((x, i) => {
|
|
|
|
if (this.canPut(color, i)) result.push(i);
|
|
|
|
});
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 指定のマスに石を打つことができるかどうか(相手の石を1つでも反転させられるか)を取得します
|
|
|
|
* @param color 自分の色
|
|
|
|
* @param pos 位置
|
|
|
|
*/
|
|
|
|
public canPut(color: Color, pos: number): boolean {
|
|
|
|
// 既に石が置いてある場所には打てない
|
|
|
|
if (this.get(pos) !== null) return false;
|
|
|
|
return this.effects(color, pos).length !== 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 指定のマスに石を置いた時の、反転させられる石を取得します
|
|
|
|
* @param color 自分の色
|
|
|
|
* @param pos 位置
|
|
|
|
*/
|
|
|
|
private effects(color: Color, pos: number): number[] {
|
|
|
|
const enemyColor = color == 'black' ? 'white' : 'black';
|
|
|
|
const [x, y] = this.transformPosToXy(pos);
|
|
|
|
let stones = [];
|
|
|
|
|
|
|
|
const iterate = (fn: (i: number) => number[]) => {
|
|
|
|
let i = 1;
|
|
|
|
const found = [];
|
|
|
|
while (true) {
|
|
|
|
const [x, y] = fn(i);
|
2018-03-09 18:11:10 +09:00
|
|
|
if (x < 0 || y < 0 || x >= this.mapWidth || y >= this.mapHeight) break;
|
2018-03-08 17:57:57 +09:00
|
|
|
const pos = this.transformXyToPos(x, y);
|
|
|
|
const pixel = this.mapDataGet(pos);
|
|
|
|
if (pixel == 'null') break;
|
|
|
|
const stone = this.get(pos);
|
|
|
|
if (stone == null) break;
|
|
|
|
if (stone == enemyColor) found.push(pos);
|
|
|
|
if (stone == color) {
|
|
|
|
stones = stones.concat(found);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
iterate(i => [x , y - i]); // 上
|
|
|
|
iterate(i => [x + i, y - i]); // 右上
|
|
|
|
iterate(i => [x + i, y ]); // 右
|
|
|
|
iterate(i => [x + i, y + i]); // 右下
|
|
|
|
iterate(i => [x , y + i]); // 下
|
|
|
|
iterate(i => [x - i, y + i]); // 左下
|
|
|
|
iterate(i => [x - i, y ]); // 左
|
|
|
|
iterate(i => [x - i, y - i]); // 左上
|
|
|
|
|
|
|
|
return stones;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* ゲームが終了したか否か
|
|
|
|
*/
|
|
|
|
public get isEnded(): boolean {
|
|
|
|
return this.turn === null;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* ゲームの勝者 (null = 引き分け)
|
|
|
|
*/
|
|
|
|
public get winner(): Color {
|
|
|
|
if (!this.isEnded) return undefined;
|
|
|
|
|
|
|
|
if (this.blackCount == this.whiteCount) return null;
|
|
|
|
|
|
|
|
if (this.opts.isLlotheo) {
|
|
|
|
return this.blackCount > this.whiteCount ? 'white' : 'black';
|
|
|
|
} else {
|
|
|
|
return this.blackCount > this.whiteCount ? 'black' : 'white';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|